

The features on the limbs are exaggerated, with overly large hands and feet to show off Leo's power and size, so I paid careful attention when modelling them to make the arms seem like they were build sturdy enough to power the hands, but also be dwarfed by them. Also, Ill be cloning his arm design over to his other side but it will need some heavy editing as his limbs are noticeably different in scale and shape to each other than Sprocket's were.

Working on the legs now: The design and shape of both of his legs are largely the same with some differing smaller detail, but It will be easier and more time effective to clone them over. Also with Limb's starting to shape up, I began to manipulate them about to see how they would move once rigged. Also, I thought that at this stage he looked rather tall on his legs , which I think is just down to the fact that his legs aren't posed and bent at the knee yet, His posture is very slouched to show his character and heavy frame.

Once the legs were finished, I manipulated them into a sort of pose to give me a sense of Leo's overall scale and limb size in comparison to the rest of him. I shrunk some areas and parts of his legs to make sure they seemed diminutive to his upper body, but still thick and sturdy enough to hold his weight.
Final Mesh for Leo: Really happy with how Leo's mesh has turned out! spent a long time tweaking the scale of various parts to make sure he comes across as a giant war machine. Once I make a few props for him, more of his gentle and delicate personality will be obvious, with his mask's he wears to cover his lack of a face.
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